

Slumped shoulders, wild eyes, and a stumbling gait this one is no more good to us. Empty Shell: Described by the Ancestor to be the result of those who you dismiss.The trope is also downplayed in that it's possible to come back from it, but it won't be happening mid-mission without an exorbitant amount of luck and dedicated stress-healing note removing an Affliction in a dungeon requires bringing one's Stress back down to 0, and stress healing in general is rare and weak enough (and stress infliction is common enough) that a Jester is practically required to reliably reduce a hero's stress during a dungeon crawl generally speaking, removing an Affliction requires a visit to the Brothel, Gambling Hall, or Abbey after the quest is done. Adventurers will gain stress as they embark on the mission or from enemy attacks, and if failing a resolve check, they will cross the horizon with varying degrees of insanity. Despair Event Horizon: An Enforced Trope.Death Seeker: Masochistic, Hopeless, and some Fearful heroes will sometimes beg for the enemy to kill them, and a good number of the characters display this trope in their personalities.Dark and Troubled Past: All of the characters, either in their backstory comics or when chatting, will show that none of them had entirely happy lives before arriving at the Hamlet, with some having nothing left to live for.For instance the Hellion's Bleed Out may ignore some bleed resistance. Several heroes can give a "combo" token which marks and enemy, and other skills have extra properties when targeting a combo-able enemy. In the second game, combination attacks between heroes have been considerably reworked.It mostly involves dealing extra damage to the marked foe. In the first game, marking for death an enemy leaves them vulnerable to specific attacks from heroes such as the Arbalest or the Bounty Hunter.Especially notable in the case of the Grave Robber and Musketeer, whose barks verge on Hemo Erotic. Blood Lust: Should one of them become Masochistic.Badass Normal: A good number of the classes have jobs not suited for combat (such as the Jester or Antiquarian), and very few provide any supernatural abilities and attacks, but they can fight against the horrors lurking in the dungeons just the same as anybody else.Every single character is a badass in one way or another.

Badass Boast: Heroes tend to make a snappy one-liner when landing a critical hit on an enemy or when Virtuous, and some will even make boasts while Masochistic.However, exposure to stress and afflictions put them squarely in the Nominal side as they become abusive, insane, or both. Anti-Hero: The entire hamlet of heroes are at best Classical anti-heroes like the Crusader, Houndmaster or Vestal to Unscrupulous types like the Bounty Hunter, Flagellant or Jester.
